The Orb's movements and sonic results are saved within the patch, multi or the host's session for later recall. Users can also Record their performance movements directly into the Orb and play the performance back in sync with their controller or host. The Inertia slider of the Orb allows the user to create a 'movement trail' after letting go of the Orb, just like a ball might roll and bounce off the walls of a circular enclosure, adding a musical symmetry to the "performance" of an Orb interaction. There's no limit to how many serendipitous sonic variations the "Dice" can create - opening up the vast power of the STEAM engine to every user, regardless of synthesis knowledge.įor advanced synthesists seeking maximum flexibility, the Orb can also be setup manually and used as a new modulation source in Omnisphere's sophisticated Mod Matrix. If the user doesn't like what the Orb has created, a complete new set of manipulations can be chosen by simply rolling the "Dice" button, which instantly creates a brand new group of intelligent sonic modifications and effects to try. As the Orb moves around the concentric circles, it morphs between automatically generated parameter scenes in Omnisphere's STEAM engine in a highly intelligent and musical manner - all patch dependent - manipulating the sound in subtle or radical ways appropriate to that particular patch. The user simply moves the Orb cursor with a mouse, a MIDI controller or in the case of an iPad, with fingers directly on the Orb itself. Best of all, the Orb automatically works with every patch a user has, there's no setup necessary. The innovative "Orb" feature of Omnisphere 1.5 is both a "remarkable" sound manipulation tool and an intuitive performance interface - it can be thought of as a 'circular controller.' Now with a single click of the mouse, the user can instantly customize the sound. At the centrer of the Granular Zoom interface is a new real-time 'Granular Visualizer' showing a colourful graphic model of the effect of parameter edits, all of which makes Omnisphere's complex Granular synthesis easier to understand and more fun to use. Omnisphere's Granular synthesis area has been made significantly more powerful by including new 'Speed' and 'Position' modes, which create dramatic polyphonic shifts through the audio and time spectrums. The Waveshaper now includes more extreme sound mangling capabilities with the new polyphonic "Crusher" and "Reducer" modules, which include 'Animation' and 'Force' parameters that can all be modulated. Harmonia can create extremely rich sounds by adding up to 10 oscillators per patch with new independent modulation possibilities on each oscillator. Omnisphere 1.5 includes new and expanded synthesis capabilities, with newly designed "zoom" interface views for the synthesizer's Harmonia, Waveshaper and Granular synthesis areas. Omnisphere 1.5 details Expanded Synthesis We're really looking forward to hearing how our users explore the new sonic worlds this version opens up. As longtime synth geeks ourselves, we are just as excited as our customers to see how Omnisphere is growing and evolving as a synthesis platform. The new version also integrates a significant update to the factory patch library, taking advantage of all the new sound design capabilities and bringing the total number of included sounds to a whopping 8,000!Įric Persing, the Founder and Creative Director of Spectrasonics said: "Our goal for Omnisphere has always been to make it the 'best of both worlds' - awesome sounds AND a dream instrument for sound design. The update also includes many features that have been requested by users since Omnisphere's release back in 2009 including the new 5-Column Browser view and support for polyphonic aftertouch. Version 1.5 includes a wealth of new features and additions to the synthesis engine and user interface, the most prominent being the inclusion of a fantastic new interactive interface called "The Orb" which delivers real-time synthesis manipulation capabilities.
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